OTOY
Projects:- "Nanite for Octane" - virtualized geometry & virtualized textures allowing for endless detail in production scenes.- Brigade, a real-time production-quality path tracer.- Octane X for MacOS: port of the well-known OctaneRender renderer.- Various R&D projects (under NDA unless publicly announced)Responsibilities:- R&D for the core algorithms & data structures for OTOY's virtualized geometry and virtualized textures tech ("Nanite for Octane").- Building & maintaining a low-level Vulkan-based rendering library used in OTOY products- Involved in the inception of the Brigade render engine (systems & rendering architecture)- Giving low-level support to Octane team for porting Octane, a Windows-only CUDA-only production renderer, to run on Apple's MacOS on AMD and Intel GPUs.Keywords:- Vulkan, Metal, C++, C, GLSL, SPIRV, porting, cross-compilation, optimization, research, parallel programming, GPGPU, raytracing, pathtracing, realtime rendering, production rendering, problem solving
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- 2008 Founded
- Breda, Noord-Brabant, NLD
- 72 Employees
- •••••••••
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